sound stop 1if gCountNo = 0 then go to movie ":::END:END"else go to "C1" of movie "::SEL"set the movieRate of sprite 23 = 0set the movieRate of sprite 23 = 1puppetSprite (clickOn() -1),FALSEpuppetSprite (clickOn() +1),FALSEpuppetSprite clickOn() ,TRUEset the type of sprite clickOn() = 1set the ink of sprite clickOn() = 0set the castNum of sprite clickOn() = the number of cast "PLAY"updateStageplayCheckgo to marker(0)sound stop 1if gCountNo = 0 then go to movie ":::END:END"else go to "C3" of movie "::SEL"